Homing Ora Barrage, Heavy Ora Punch, Precision Bearing Shot, Time Stop, Instant Time Stop Strike Severing Chop, Now I’m Really Angry!, Severing Kick, Epitaph, Barrage, Only the Results Remain Reality-Warping Muda Barrage, Existence-Erasing Wryyy Punch, Heavenly Orbs, Heavenly Lightning, Reality Overwrite, Time Stop Precision Muda Barrage, Flanking WRY Punch, Leg Slash, Knife Throw, Revolver Shot, Gasoline Throwīleeding Darkness, Perfect Void, Dream Eater, Infinite Void, Numbing Mind ![]() They have the proper tools to be useful, especially at higher levels. These Stands are not as powerful as S-Tiers, but they’re close. Skin-Bubble Barrage, ORA Kick, Debris Smash, Plunder Bubble, Underground Bubble Bombs, Bubble Trap, Bubble BarrierĪtom Smashing Barrage, Molecular Disassembly, Origin Point, Relativity Shift, Precision Tremors, Origin Point of View, Fission Missiles Windforce Push, Weather Reload, Lighting Thrust, Weather Control, Frog Weather Control, Dioxygen Zone, Heavy Weather, Wind Suit, Wind Projection Reality-Splitting Chop, Reality-Shattering Jab, Universe Breaker, 21 st Epitaph, Swift Time ErasureĬhop Barrage, Clone Attack, Dimensional Exchange, Misfortune Redirection, Clone: Duplicate, Body Swap, Advancing Heavy Punch, Head Clone Infinite Rotation Barrage, Infinite Rotation Punch, Infinite Rotation Fingernail Shotgun, Infinite Spin Nail Shot, Fingernail Glide ORA Barrage, ORA Strike, Star Finger, Power Guard, Power Inhale, ORA Beatdown Super Muda Barrage, Super Sensory Overload, Scorpion Strike, Healing, Life Restoration, Ant Disintegration Heavenly Barrage, Throat Slit, Time Acceleration, Knife Throw, Universe Reset, Light Dash Their overall power and the usefulness of their skills surpass all others. This can be solved as a 0.3 second boost of 16 to 320 walkspeed.These are currently the best Stands in the game. The walkspeed in the air is increased from 16 to 80. The user and Echoes are picked up and hover at insane speeds for a maximum of 4 seconds. It cannot take damage nor can it be affected by knockback. The user and Echoes become a shell, which is unmoveable and indestructible. The user touches something, and whatever touches that certain object is hit by a fire effect, which burns them for 6 damage every 3 seconds. This move has a 80 second cooldown and cannot be laid again until the last trap is used. ![]() It has a 14.75% chance of dying instantly, if it can die. ![]() The user touches something, and upon pressing R again, the thing is blown away by tonnes of knockback. Whatever is hit by it is launched backwards 10 studs. NOTE: This passive has a 120 second cooldown.Įchoes Act 2 launches its tail at the cursor. Echoes Act 2 and its user can do anything during the Time Stop and Time Erases as they are fully conscious. It can move extremely fast, at supersonic speeds.Ībilities/Movesets - Supersonic Speed Įchoes Act 2 allows its user to deny Time Stops and Time Erases, and to be able to move during them. It comes out of a shell of Act 1, revealing its new form. It is obtained through Echoes Act 1's B move, "Act 2 Awakening". Echoes Act 2 is the third form of the Stand "Echoes", used by Koichi Hirose in JoJo's Bizarre Adventure Part 4: Diamond is Unbreakable.
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